THE FROZEN NORTH IS CANON.
I FEEL ACCOMPLISHED.
I EITHER GUESSED RIGHT OR SOMEPONY IS A FAN OF MINE!!!
THE FROZEN NORTH IS CANON.
I FEEL ACCOMPLISHED.
I EITHER GUESSED RIGHT OR SOMEPONY IS A FAN OF MINE!!!
I probably will write some stuff actually, I have a tsunami of ideas bombarding my brain and I’d like to give some of them a more permanent home outside of my head.
For right now though, I’m just in it for the shipping well written gems I might run across in my travels.
My God…
In 24 hours, 400+ notes, and 250+ wiki pages.
This is a HUGE SUCCESS!
I’m in awe, this community is amazing.
There’s still so much to do, tons more blogs to get on here, lots of organizing and structuring to set up. Even still, you guys built a community in a day.
That’s incredible.
Alright guys, I’ve seen people talk about and debate this to no end, but I’ve decided to go ahead and do it.
This is a wiki created for all the tumblr pony blogs.
I don’t have the skill or time to completely build it myself (nor is that the point), so I would love if every blog mod out there could make at least a basic page for their own blog. If you want to do more than that, feel free, this wiki is dedicated to ALL things tumblr pony.
So, if you wanted to make an article explaining your theory of multiverses, or create a master list of all the blogs that have pages set up, go ahead. Do whatever you want with it guys, this is a tool for helping your followers (and potential followers) figure out exactly what you’re doing with your blog at a glance. Whether you’re an RP blog, an art blog, or something else entirely, everyone is welcome.
Making pages and edits is really easy guys. Don’t sweat the formatting if you can’t figure it out, somepony else will edit it later, I’m sure.
PLEASE, PLEASE REBLOG THIS.
Even if you don’t have the time to make a page or edit, we need to spread the word on this! There’s no way this can grow if nopony ever sees it!
If you guys have any questions send them here!
This is so awesome!
I dedicate this pony ask and RP blog to the former owner of its URL. He was a good friend, he helped me start out, and he ran the best Rainbow Dash blog of all time. I can only hope I do it justice.
Fun facts:
Hey, the guy sitting in front of me in class is a brony. I bet he has no idea Celestia is sitting behind him. You know, unless he reads this, but I doubt he will.
Luxrender doesn’t like .tif files.
All the ponies are skinned with .tif files.
So Luxrender gets the ponies just fine from Blender, but has no ability to display the textures.
Luckily this is not the end of the world, I can still use the ponies in something else… theoretically. I’ll get back to you guys on that one.
Cheerilee’s Gmod Pony models for Blender baked for 5 hours, 56 minutes, and 15 seconds in Luxrender. The image achieved 2.17 Thousand Samples per Pixel at 1080p (1920x1080).
This was done with Blender and Luxrender like the last two, and with the same hardware configuration, with the exception that I fed Luxrender all 4 of my CPU cores for 4 hours of that render time. This was Bidirectional Path Tracing with Metropolis Light Transport again, with the one change being the tone Mapping kernel was swapped to MaxWhite from Auto Linear in the last image, this made the image less grey.
That said, I learned a couple things from this run through:
First I learned Luxrender 0.08 (the current stable release) does not properly support OpenCL GPU computation, so my graphics card wasn’t receiving its proper share of the work in that last render. As a result of that, I set this run through to be purely CPU based, and fed the extra core to make it faster overall.
Second I learned that rendering in 1080p is something I do NOT want to do on a regular basis. It took FIVE HOURS of baking to create this image.
Third, I have no idea how to properly export textures into Luxrender along with the models from Blender.
Fourth, I learned that Luxrender does not converge an image well with high-poly models. If you don’t understand what that means, look closely for the white dots in this image. They only appear around the models themselves and appear to be artifacts of low sampling rates and non existent caustics that the renderer hasn’t sampled out yet. For this image though, which was merely a proof of concept for the quality of the models themselves, five hours was more than enough. Besides, theoretically, what is left could be simply blurred away by a soft blur. Based on what I’ve seen and heard, 44 thousand samples per pixel would likely eliminate those dots, but it would require me leaving my computer on for 5 days (121.658986 hours) if I can’t get my graphics card working with this.
Overall this was a learning experience, and definitely taught me quite a lot about these tools and this particular rendering algorithm and how they both behave.
I apologize for the camera positioning, I did not start this with the intention of baking it, but ended up doing it anyway for the sake of time on my part. I realized I would need to check the quality of the models at some point, and this camera angle was good enough for Celestia, who was the main focus of this test.
Incidentally, tell me if this works as a decent desktop background.
EDIT: 1080p version here!